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Lesson: Second Draft

In this lesson, students return to one of the games they made, then draw on peer feedback and personal reflection to develop a second draft.

Grade range: 7-8

Teacher Material

Student Material

Time Frame

One class period (75 minutes) Two or three class periods (150-225 minutes) Extended Unit
Activities Reflecting on Feedback

Sharing and Peer Feedback

 

Reflecting on Feedback

Sharing and Peer Feedback

Creating the Second Draft

 

 

Reflecting on Feedback

Sharing and Peer Feedback

Creating the Second Draft

Showcasing the Second Draft

 

Learning Outcomes

Big ideas/key concepts: Students will understand that…

Media are constructions:

  • Media works are crafted through deliberate choices that shape the final product

Each medium has a unique aesthetic form:

  • Different media employ specific techniques (“rules of notice”) to guide attention and convey meaning

Key questions:

  • How can we apply feedback and new knowledge to enhance our games?
  • How can we effectively leverage the unique aspects of game design to communicate our ideas?

Essential knowledge: Students will know…

  • Reading media: Specific techniques and conventions of game design, such as core dynamics, game mechanics, goals, rules, pieces and spaces.
  • Making and remixing: The importance of revision in the writing process; strategies for incorporating feedback to improve their work

Performance tasks: Students will be able to…

  • Analyze teacher feedback and identify areas for improvement in their games.
  • Apply their understanding of game design techniques to revise their games, enhancing their clarity, impact, and effectiveness.
  • Justify their revisions based on the feedback received and their expanded knowledge of game design.

Student-friendly outcomes:

  • We will learn about the techniques and common practices used in game design, such as core dynamics, game mechanics, goals, rules, pieces and spaces, and the importance of revising our work.
  • We will think about how to use feedback and our knowledge of game design to make our games clearer and more effective.
  • We will analyze teacher feedback, revise our game’s design using new techniques, and explain why we made these changes based on what we learned.

Curriculum  Connections

Strand A: Literacy Connections and Applications

A1. Transferable Skills

A1.1 Receptive and Expressive Communication

 

 

 

License

Exploring Digital Media Literacy - Teacher Textbook Copyright © by MediaSmarts. All Rights Reserved.

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